Gwen
Star Savior · build, skills & teams
Head of Lampadis Investigations in NOA. While she dreams of unraveling cases with effortless Sherlockian deduction, her true superpower is bulldog tenacity that never lets a suspect escape.
The ambitious boss and lead gumshoe of Lampadis Investigations, an independent agency based in downtown NOA. Inspired by detective serials she binged as a kid, Gwen launched her firm chasing one dream: executing the flashiest, most brilliant deductions anyone has ever seen. She tries to mimic that effortless genius deduction everyone loves, but her tunnel vision often makes her overlook obvious clues while hyper-fixating on ridiculous details. She also firmly argues that the heavy bullwhip and stun baton on her belt are sacred tools for uncovering the truth . Where she truly shines is relentless persistence. Once Gwen sinks her teeth into a suspect, she never lets go, braving week-long stakeouts and grueling interrogations without flinching. She hasn't realized that this raw grit is her real genius. Despising comparisons to the legendary Detective H , she joined the Journey to take on the biggest mystery in the world and claim the glory for herself.
- Attack type
- Impact
- Birthday
- 5 / 25
- Height
- 158 cm
- Hometown
- NOA
- Affiliation
- Lampadis
- Voice (KR)
- Kim Soonmi
- Voice (JP)
- Aika Wakuno
Stats
Level 1 → max level, before gear, Arcana and resonance.
- SPD
- 100
- CRIT Rate
- 5%
- CRIT DMG
- 50%
- Toughness
- 3
- ACC
- 100
- Effect Hit
- 100
- Effect RES
- 0
- HP per level
- +60
- ATK per level
- +10
- DEF per level
- +5
Skills
Truth Behind the Whip
Basic AttackAttacks the enemy with her whip. Grants self 1 stack of Leap.
Nova Burst · Self Toughness Fixed DMG temporarily increases by 1 on attack.
- Leap — Damage dealt to Moon Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +1%
- Lv6 DMG +2%
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +2%
- Lv10 DMG +3%
Light of Truth!
Special SkillAttacks the designated target with her portable truth inducer. Fills self Action Gauge by 10%. If this skill is triggered additionally, increases self damage dealt by 10% on attack.
Nova Burst · Temporarily deals 1 more Toughness Fixed DMG and grants self 2 instances of [Electric Shock (Undispellable)] on attack.
- Action Gauge Up — Increases Action Gauge.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +2%
- Lv6 Cooldown decreases by 1 turn(s)
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +3%
- Lv10 DMG +3%
The Culprit Is You!
Ultimate SkillAfter deducing the culprit, attacks the most likely suspect with the tip of her whip. Triggers 2 instances of Electric Shock (Undispellable) on self. After attacking, grants self On-Site Standby for 3 turns and triggers Light of Truth! on the enemy.
Nova Burst · Self Toughness Fixed DMG temporarily increases by 1 on attack.
- Electric Shock (Undispellable) — Raises the voltage of the portable truth inducer. Stacks up to 10 times.
- On-Site Standby — Cannot be selected as an attack target while another ally is present. Is not removed when attacked and is affected by effects related to Stealth. The Stealth effect that prevents Preemptive Guard from triggering does not apply.
- Extra Action — Activates a specific skill.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +2%
- Lv6 Cooldown decreases by 1 turn(s)
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +3%
- Lv10 DMG +3%
Stakeout
PassiveAt the start of the first battle, grants self On-Site Standby for 1 turn. When an ally excluding self attacks while self has On-Site Standby, grants self 1 stack of Electric Shock (Undispellable). When an ally excluding self attacks with a Special Skill while self has On-Site Standby, grant self 1 additional stack of Electric Shock (Undispellable). After an ally attacks, if self has 5 or more stacks of Electric Shock (Undispellable), triggers Light of Truth! on the enemy, and removes 5 stacks of Electric Shock (Undispellable). Additional triggers prioritize attacking the enemy most recently attacked by self. At the start of an ally's (excluding self) or enemy's turn, if self does not have On-Site Standby, fills self Action Gauge by 2% per stack of Leap.
- Action Gauge Up — Increases Action Gauge.
- On-Site Standby — Cannot be selected as an attack target while another ally is present. Is not removed when attacked and is affected by effects related to Stealth. The Stealth effect that prevents Preemptive Guard from triggering does not apply.
- Electric Shock (Undispellable) — Raises the voltage of the portable truth inducer. Stacks up to 10 times.
- Extra Action — Activates a specific skill.
Level-up bonuses (3) ›
- Lv2 Stakeout
- Lv3 Stakeout
- Lv4 Stakeout
Resonance
- R1 ATK +100, HP +720 Lv 20
- R2 ATK Increase Amount +2 Lv 40
- R3 ATK +125, DEF +50 Lv 60
- R4 HP Increase Amount +2 Lv 80
- R5 HP +900, DEF +60 Lv 100
- R6 ATK Increase Amount +4 Lv 120
- R7 ATK +175, HP +1080 Lv 140
- R8 HP Increase Amount +4 Lv 160
- R9 ATK +200, DEF +70 Lv 180
- R10 ATK Increase Amount +6 Lv 200