Professor M
Star Savior · build, skills & teams
A calculating criminologist and psychological profiler. Completely devoid of empathy, Professor M treats human emotion like a puzzle to be solved, shadowing the Captain to decipher a lost rival.
A forensic detective who analyzes criminal minds through clinical psychology and behavioral deduction. Professor M carries herself with intellectual grace, but behind her polite gaze sits a cold sociopath devoid of empathy. She's endlessly fascinated by humanity's darkest impulses, while sneering at petty crimes driven by raw greed as completely beneath notice . Nobody ever held her attention until she crossed paths with Detective H —the only equal who truly matched her mind. Ever since Detective H vanished into thin air, Professor M has been hunting down every shred of her trail. Sensing that same mysterious spark of trust in the Captain, Professor M has taken an obsessive personal interest in profiling the Savior Party.
- Attack type
- Spirit
- Birthday
- 5 / 5
- Height
- 170 cm
- Hometown
- Unknown
- Affiliation
- Lampadis
- Voice (KR)
- Jun Harry
- Voice (JP)
- Natsumi Fujiwara
Stats
Level 1 → max level, before gear, Arcana and resonance.
- SPD
- 106
- CRIT Rate
- 5%
- CRIT DMG
- 50%
- Toughness
- 3
- ACC
- 100
- Effect Hit
- 108
- Effect RES
- 0
- HP per level
- +60
- ATK per level
- +10
- DEF per level
- +5
Skills
Black or White
Basic AttackSwings her bag to attack the enemy. Grants self 1 stack of Chill.
Nova Burst · Temporarily deals 1 more Toughness Fixed DMG on attack and increases self Action Gauge by 20% after attacking.
- Chill — Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 DMG +1%
- Lv5 DMG +1%
- Lv6 DMG +2%
- Lv7 DMG +2%
- Lv8 DMG +2%
- Lv9 DMG +2%
- Lv10 DMG +3%
Evil Begets Evil
Special SkillTriggers Evil Begets Evil on the enemy if self Chill is at max stacks after an ally's attack. Fills self Action Gauge by 5% on attack, then consumes all stacks of Chill. On attack, increases self damage dealt by 30% if the enemy's Toughness is broken. Prioritizes attacking the enemy the user attacked most recently.
- Chill — Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
- Action Gauge Up — Increases Action Gauge.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +1%
- Lv4 Action Gauge Gain +5%
- Lv5 DMG +1%
- Lv6 DMG +2%
- Lv7 DMG +2%
- Lv8 Action Gauge Gain +5%
- Lv9 DMG +3%
- Lv10 DMG +5%
The Magic Bullet
Ultimate SkillAttacks the enemy with a bullet imbued with twisted malice. Grants self 3 stacks of Chill, then fills self Action Gauge by 50%. 75% chance to inflict Target Engrave on the enemy for 2 turns.
Nova Burst · Self Toughness Fixed DMG temporarily increases by 1 on attack.
- Chill — Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
- Target Engrave — Increase damage taken from Special Skills by 20%.
- Action Gauge Up — Increases Action Gauge.
Level-up bonuses (9) ›
- Lv2 DMG +1%
- Lv3 DMG +2%
- Lv4 Target Engrave chance +10%
- Lv5 DMG +2%
- Lv6 Cooldown decreases by 1 turn(s)
- Lv7 DMG +2%
- Lv8 Target Engrave chance +15%
- Lv9 DMG +3%
- Lv10 DMG +5%
Research Subject
PassiveAfter using Black or White, grants Sample Behavior Analysis to the ally with the highest ATK for 1 turn, then triggers a Dual Attack with that ally. When an ally other than self attacks an enemy, fills self Action Gauge by 4% and has a 50% chance to grant self 1 stack of Chill. If that ally has Sample Behavior Analysis, fills Action Gauge by an additional 4%, and grants 1 additional stack of Chill. Granting a new instance of Sample Behavior Analysis removes the existing Sample Behavior Analysis.
- Chill — Damage dealt to Sun Attribute units increases by 1%. Applies up to 5 stacks. This boost applies independently of buffs and debuffs.
- Dispel Specific Buff — Removes a specific buff.
- Sample Behavior Analysis — Increases damage dealt by 10%.
- Forced Dual Attack — Forces a Dual Attack.
- Action Gauge Up — Increases Action Gauge.
Resonance
- R1 ATK +100, HP +720 Lv 20
- R2 ATK Increase Amount +2 Lv 40
- R3 ATK +125, DEF +50 Lv 60
- R4 SPD +2 Lv 80
- R5 HP +900, DEF +60 Lv 100
- R6 Effect Hit +8 Lv 120
- R7 ATK +175, HP +1080 Lv 140
- R8 SPD +4 Lv 160
- R9 ATK +200, DEF +70 Lv 180
- R10 ATK Increase Amount +6 Lv 200