The Beast of the Baskervilles
Raid Boss

The Beast of the Baskervilles

Monster · Raid Boss

About this boss

  • The Beast of the Baskervilles

Skills

6
  1. Active

    Bonebreaker Claws

    High

    Swings its claws with immense force to attack the enemy. 100% chance to inflict ACC Down on the enemy for 1 turn.

  2. Active

    Bloody Shriek

    Moderate

    The monster's head lets out a chilling roar. 100% chance to inflict 4 stacks of Heart Attack (Undispellable) on all enemies. Grants self Masterpiece of the Baskervilles (Undispellable). Grants self Restrained Ferocity (Undispellable) for 2 turns. After using Bloody Shriek, changes Bloody Shriek to Breath of Ruinand sets Breath of Ruin's cooldown to its maximum. Breath of Ruin: The monster's tail attacks the enemy with a deadly breath. 100% chance to inflict ATK Down and SPD Down on the enemy for 2 turns.

  3. Active

    Moonlit Massacre

    Lethal

    If self does not have Restrained Ferocity (Undispellable) and has Masterpiece of the Baskervilles (Undispellable), triggers Moonlit Massacre. On attack, damage dealt increases by 10% for each stack of Heart Attack (Undispellable) on all enemies. After attacking, has a 100% chance to inflict Recovery Down on all enemies for 2 turns and inflicts Stun for 1 turn on targets with Heart Attack (Undispellable). Then removes Heart Attack (Undispellable) and Adrenaline (Undispellable) from all enemies and removes all stacks of Masterpiece of the Baskervilles (Undispellable) from self. Stun ignores ACC, Effect RES, and Immunity. After using Moonlit Massacre, changes Breath of Ruin to Bloody Shriek and sets Bloody Shriek's cooldown to its maximum.

  4. Passive

    Imperfect Flesh

    Moderate

    After being attacked, if self has Masterpiece of the Baskervilles (Undispellable), reduces the attacker's Heart Attack (Undispellable) stack by 1 stack. Each time the attacker's Heart Attack (Undispellable) is removed after being attacked, fully restores the attacker's HP, grants them Adrenaline (Undispellable), and grants self 1 stack of Dulled Fang (Undispellable).

  5. Passive

    Blood Frenzy

    Moderate

    At the start of an enemy's turn, if self has Restrained Ferocity (Undispellable), fills self Action Gauge by 25%. After an enemy uses a non-attack skill, if self has Restrained Ferocity (Undispellable), fills self Action Gauge by 50%.

  6. Passive

    Endless Hunt

    Moderate

    Increases damage dealt by 25% when defeating an enemy. This effect stacks.